Starsector tech mining. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. Starsector tech mining

 
 If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itselfStarsector tech mining  nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it

Based on available resources, Mining can produce the following. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. All planets are in the same system. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. It increases light industry production by 2 units. The Shrike is a fast, cheap destroyer. Hazard Mining Incorporated adds a new faction, several new ship categories and. 1-1. I recommend using a mod manager like SMOL or MOSS. Lion's Guard HQ is a structure. Well, in base game the omega are out there. I am too looking for files which I. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. 95. WASHINGTON — A startup with plans to mine asteroids for metals says it will launch its first two missions this year, including one that will fly by a near Earth asteroid. Especially early you just put your first AI cores into tech mining extraction and AI training then you'll be swimming in alpha core/weapon. 95 threats do not appear till the colony reaches size 4. The "Atlas of Pain" because I haven't thought of a proper name yet. Abuse by SirHartley [0. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Do something else for a week or so and go back to the academy, the dialog says something to that effect. Elevate your Starsector gameplay with the [0. Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. It is a religious terrorist organization made up of radical adherents of the Luddic faith. Valheim Genshin. Go to starsector r/starsector. Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. At tier 3 star fortress differences hardly matter. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Tech mining is 1 or 2. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. Very safe to add. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. 3. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. No need to think long-term with these. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. They're shady as hell and do a good amount of scavenging and tech-mining too. 2D RPG/Trade/Fleet Combat Game. Heavy Industry is an industry. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. 95. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Apparently DIY is officially. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. It's actually game breaking. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. 1g) Ed. 0. Premium Powerups Explore Gaming. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. 1a] Hazard Mining Incorporated (Nerf, Antinerf Ed. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. Reply reply GreenGhost95 • AFAIK Moloch is basically Satan in the Luddic religion, so servants of Moloch are those that oppose the Luddic church. 1a] Junk Yard Dogs – V 2. Heavy Industry has a base upkeep of 6 000 credits, increasing by. Any ship you stick a mining tool on can mine, and will be at risk of damage. Dumb question. So there is bug with mod "Beyond the sector". 14865315874. Yes, generally 0. (EDIT, Thanks to u/pedro1_1 ). You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. The Gargoyle is a large defense drone deployed by. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Table of Contents:Press "d" and then "5" to see where all the loot is going. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. 1a] Hazard Mining Incorporated (THE POWER IS YOURS! Ed. Tysm for the thorough response!so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony but you can change it if you want to. Someone will probably correct me below, so check their comment too. Better Tech-Mining makes tech. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. I think it's from Roider Union mod, the ability to remove ruins. and ample ruins for tech-mining. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. I installed Exotica Technologies which adds another ship customization system to the game. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. Here are some possibilities: Salvaging derelict domain probes or facilities. ago. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. Drugs are exported as long as the AI has a demand for it (Mining) not until you stop importing organics. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. Jk, doesn't exist. Updated support for Version Checker. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. -The Boring drone, heavy duty mining drone that can cut through any asteroid. Discuss modding Starsector here. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 3/ provides *no* benefit to the colony. 95. 1 upkeep. Really speaks to me. 319 votes, 31 comments. 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. 5f) Mod, the choice for serious players seeking advanced features and customization options. Pirate Mule is probably your best bet for vanilla. 44K subscribers in the starsector community. 95), My Tech Mining Industry in a pop. Reply reply. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. It is a very very late game approach, plus the chances are thin of finding something good, so try tech mining first Edit : just to be clear, you will have to raid the planets with orbital works to get the BP. 9. I did not consider the dilution effect it would have on the loot pool. They don't need a speficif role, except take the stress away from tanks and flankers. When a mine does explode, it deals 2,000 high explosive damage. This was a 9 fleet invasion force plus a patrol and detachment. A planet must be habitable for the biofactory embryo to be installed. It's usually your first colony unless something happened to it. My first and oldest mod. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Tech mining is 1 or 2. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. It used to be called Starfarer. The ship is designed to utilize its excellent armor to drop shields in. Thank you kind internet person I will try this out. 91). Alliances offer mutual assistance in times of war. Starsector > Suggestions > Improved Tech-Mining / Production Report. r/starsector • High tech is like Apple : Complete waste of money. r/starsector. Nothing too outlandish and fits with the base game well. Tech mining is the only way to find blueprints. 7. Would be a big incentive to build them if that were so. AstroForge announced. You don't really need the disruptor for a lot of ships, especially those with non 360 frontal shields so the new mining blaster will be incredibly dangerous for the Harbinger and you can save the Disruptor for those ships that do need it like when facing Tri-Tach. ticktockbent • 1 yr. Closer inspection may yield salvage. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. I'm off exploring, 10K ore already in my hold from prior finds, when I encounter a mining station carrying 20K ore in it. 95. 4X game features in Starsector. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. Looking for ship blueprints is generally a huge pain. Try “Slightly better tech mining” mod, you can remove decay with story points and it no longer gives useless resources, but the value of excavated stuff is the same. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. 1f) Feedback: Hey I started my current nexerelin play-through with an HMI commission with the intent of being an outer-rim miner starting out to get my initial funds. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3 Recreational drugs equal to colony size Deposits may be ore, rare (transplutonic) ore, organics or volatiles Tech-Mining: 150000¢ 45 days (Ruin size) * 500¢ These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. 1a] Hazard Mining Incorporated (Gen Waffle Ed. 51K subscribers in the starsector community. You can mine asteroids in the Nexerelin mod. It used to be called Starfarer. 95a RC15Tech-mining doesn't need drugs. It used to be called Starfarer. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Advertisement Coins. 2. HMI is very Vanilla-adjacent. And finally attack your intended target. , 0. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. "When to abandon tech-mining" is dependent on what you as a player want. • 4 yr. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. Starsector > Mods > [0. ago. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Premium Powerups . 95. 91, 0. Orbital stations are equipped automatically. More posts you may like. Cryosanctum does not provide any benefits to the colony. 38. ago. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. It used to be called Starfarer. Vast ruins are 8, and drops by 2 for every level under, if I recall. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. ago. Arcadia is a small system with one Hegemony and two Independent markets. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. Virginia Tech’s Department of Mining and Minerals Engineering trains its graduates to help lead the world. Find the perfect mod to enhance your gaming experience today. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. 46K subscribers in the starsector community. r/audiobooks. They start at the southeast periphery of the core worlds. Step four: Lose every ship. 4. 2 – 11/12/22. Added Herald-class battle-carrier (midline). Notably, if Free Port is enabled at the colony, this includes Recreational Drugs. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. 96a] Terraforming and Station Construction by boggled [0. 3. . 96a] Too Much Information by Timid [0. Creates an independent Open Market on the colony. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. AI usage as is the nature with battlecruisers is mediocre, it's a ship that takes skill since the system propels it only forward. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. You don't even have to worry about losing transplutonic supply from losing a supply ship since. Still, if you have a lot of colonies. Id rather wait fir it to show up on the job postings, no need to search every solar system. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. Starsector Beginner’s Guide Part 2 – Colony Building. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. r/starsector • tech mining with alpha core. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. It used to be called Starfarer. 87. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. There are others, and it gets blurry in places, but for this post, these two are what’s important. on Today at 04:53:01 PM Modding Resources. It can be installed into Light Industry. It used to be called Starfarer. That movie was the shit. Starsector > Mods > [0. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Smuggler, trader, warlord, planet administrator, etc. Titan AE. an industry. I've done a Space Miner start before, with Roider Union and HMI being the. 4/ has no "dramatically" higher chance of finding things on the first mining. json - then search: techMiningDecay and. Colonies were added in version 0. . 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. chevron_left. * Footnote: Why you'd install even a beta core in tech mining I really don't. Morthra. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. It is highly likely you will get something of value in the ~10 months that it is operated. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. But for the first few months it can yield some. 51K subscribers in the starsector community. 9ggggggg Mod, the choice for serious players seeking advanced features and…. 95. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. . Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. Stardeus is a base building space colony simulator where you have to rebuild a ruined spaceship to save the remains of lost human kind, and resume the journey to find a new home. Go to starsector r/starsector. Link (v1. 1] Slightly Better Tech-Mining. Is tech mining even worth it? So far I started tech mining on tier 3 ruins, got an alpha core assigned to it and improved it with story points, so far I get mostly low tier weapons around 10 ordnance points some supplies fuel and metal regularly and once a gamma core. ago. To stop getting attacked by other factions, you need to destroy your production facilities like fuel production, mining, refining, light and heavy industry. High Tech Expansion 1. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. So, the Kadur Remnant. It can be built at any Colony that has some degree of ruins. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. . Kadur remmnat, Secrets of the Frontier, Heavy Mining Industries, Brighton federation, Star Federation, and tahlan shipworks. So failing one mission miserably, we go complete the technology cache mission. Download the archive for each and extract the contents to /starsector/mods. Ultimately I decided to settle on it and build tech mining. It's an industry that gives you diminishing returns of items you want, and decent credits-worth of. r/starsector • Been playing. Tech-mining is excellent. There's officially no reason to keep Tech mining anymore. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. Oh yeah that ship will get the job done, but you only get the one shot. 9a. Searchlight Resources Inc. « Reply #5 on: January 27, 2022, 01:47:48 AM ». The other way to do it is with TASC and craft the special items you need. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. Low risk of losing a ship because the star fortress does all the tanking. 3. 95. It's pretty hard at first to understand it all but once you started to get into it, you will grow. ticktockbent • 1 yr. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. 1a] Slightly Better Tech-Mining by Yunru [0. Terraforming mods, I don't recall. In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. It also adds a high tech pirate faction called the cabal. Fixed an issue where installing the mod resulted in worse mining results than vanilla. Still, if you have a lot of colonies. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. Larger colony size means more mining production. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. 1. 95. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. 2/ costs upkeep credits. I've grown fond of this combat ring/star type of abomination. But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. I would recommend you to use the slightly better tech mining mod. Once I got the colony's stability handled, it was simply a matter of having enough money to handle. ago. ago. And if you do it too much it decivilizes and you get nothing. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. 25 multiplier when being improved. I went and checked the size 3 colonies, and. 350 votes, 108 comments. Elevate your Starsector gameplay with the Whisper's Techmining Alteration Mod, the choice for serious players seeking advanced features and customization options. When I tech mined, I got some rare items, mostly mod specs and various weapons, maybe a blueprint or two as well. Tech mining is the only way to find blueprints. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. Diplomacy events see faction relationships changing over time. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. 95. , 0. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. I am too looking for files which I. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. Starsector > General Discussion >. Those could be very well filler ships. 3. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. Depends on the size of the ruins. Re: [0. 95. I never got anything good from tech mining. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. - Allow the Remnant Station to support artillery stations from Industrial Evolution. 7. As for what Alex had to say about them. First, make sure you properly modified the file setting the allocated memory for the game. r/starsector. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. Undertaking (LP) - Pather Siege engine, packs a scary missile. Sojurn - Lots of small energy mounts and. 40K subscribers in the starsector community. I'll second that DIY and Better Tech-Mining are good mods.